“Stories of Life will go on until death, cinema likewise.”
By using a heart rate sensor to estimate the audience's emotional state, hence select and present different plots within a second, an illusion of real-time editing is created.
Instead of adopting gesture-based interaction, which is typically found in video games, a cinematic interaction with emotional appeal is experimented and applied at LIFE. Whole body movement is needless in audience’s interaction with the cinema.
Heartbeat (pulse), is a physiological action which can partially reflect our mood and mental state. Perceived as the emblem of life, heartbeat is mostly uncontrollable, like the choices in life; we experience its limit and quest for instinct response. Some call it fate or destiny, and it prevails over time in world cinema.
The visuals are vignette of freedom, Life & Death, embedded in a impalpable system. Within the system, we as human has our limitations. Without heartbeats, there will be no story ahead of you. You become data. You are defined by books, poetries, songs, stories about you, you are destined.
As life goes on, audience are continuously stimulated by their senses. Their reactions trigger creations, and creation prompt emotions, and so on, until one cannot decide which comes first. This ambiguous relationship is what this experience, and dually, what life is about, after all.