UnDIRECTED?
​Expanded Cinema

Pneuma.to

《UnDIRECTED?》重新檢視了人類與虛擬結構之間的關係,探究觀眾對虛擬現實、生物辨識以及手勢辨識技術在非線性敘事中的反應。在不久的將來,我們將無法避免地沉浸在一個具有全感官與生物辨識能力的虛擬世界。自2021年起,許多國際企業宣稱將投入龐大資源開發元宇宙,認定它作為互聯網的新階段。此外,一款擁有生物辨識互動技術的虛擬現實設備問世,包括面部表情與心率識別。從那時起,擴展電影將逐漸成為我們日常生活的一部分,而不僅僅侷限於電影院、世博會或博物館等場所。

"UnDIRECTED?" re-examines the relationship between humans and virtual structures, exploring the audience's emotional reactions to virtual reality, biometric and hand gesture recognition technologies in non-linear narratives. Soon, we will inevitably be immersed in a virtual world with full sensory and biometric recognition capabilities. Since 2021, international companies have claimed to be investing significant resources in developing the metaverse, recognising it as the next stage of the internet. A virtual reality device with biometric interaction technology, including facial expression and heart rate recognition, was also introduced. Since then, extended cinema will gradually become part of our everyday lives, no longer confined to venues such as cinemas, world expos or museums.

《UnDIRECTED?》是《LIFE》的延伸,該作品為一結合心率辨識技術(ECG)的沉浸式電影作品。過去的研究主要專注於尋找電子遊戲與互動電影之間的顯著差異。此外,陳氏在回顧互動電影的發展歷程時指出,過去的技術過於依賴觀眾密集的身體動作。先前的探討為本研究帶來新問題,例如如何豐富敘事多樣性並運用這些多樣性創造更獨特的個人體驗,以及是否存在可被挖掘的行為模式等。

《UnDIRECTED?》榮獲香港WMA的「WMA Photography Award」。

"UnDIRECTED?" is an extension of "LIFE", a project that combines heart rate recognition technology (ECG) in expanded cinema. Previous research has focused on finding significant differences between video games and interactive cinema. In addition, Chan pointed out that previous interactivity relied too much on the audience's intense physical movements when considering the development of interactive cinema. Previous discussions raised new questions for this study, such as how to enrich narrative diversity and utilise the variety to create uniquely personal experiences and whether there are behavioural patterns that can be exploited.

"UnDIRECTED?" won the WMA Photography Award from the Hong Kong WMA.

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